package gamesys.games.particlesystem.utils
{
	/**
	 * @author robertthurston
	 */
	public class MathUtils
	{
		public static function randomRange(min : Number, max : Number) : Number
		{
			return (Math.random() * (max - min)) + min;
		}
		
		public static function randomUINT(range : uint) : uint
		{
			return Math.floor(Math.random() * range);
		}
	}
}
